Shape the Future of Audio — Sennheiser Presents AMBEO 3D Audio Technology at CES - Broadcasting & Cable

Shape the Future of Audio — Sennheiser Presents AMBEO 3D Audio Technology at CES

January 6, 2016 · Las Vegas – At CES 2016, audio specialist Sennheiser is unveiling a strategic focus on 3D immersive audio, a groundbreaking technology that promises the ultimate in audio capture and reproduction. “3D audio is the new frontier of excellence, set to transform the listening experience for users across a broad range of applications, from virtual reality gaming to audio recording and broadcasting,” announced co-CEOs Daniel Sennheiser and Dr. Andreas Sennheiser. “We have been active in this area for some time with 9.1 mixing and recording and the audio design for high-profile exhibitions. We are now increasing our efforts considerably to introduce this amazing sound quality into new products and applications, enabling users to experience and shape the future of audio.” Sennheiser’s 3D immersive audio products and activities will bear the new AMBEO trademark.
Author:
Publish date:

January 6, 2016 · Las Vegas – At CES 2016, audio specialist Sennheiser is unveiling a strategic focus on 3D immersive audio, a groundbreaking technology that promises the ultimate in audio capture and reproduction. “3D audio is the new frontier of excellence, set to transform the listening experience for users across a broad range of applications, from virtual reality gaming to audio recording and broadcasting,” announced co-CEOs Daniel Sennheiser and Dr. Andreas Sennheiser. “We have been active in this area for some time with 9.1 mixing and recording and the audio design for high-profile exhibitions. We are now increasing our efforts considerably to introduce this amazing sound quality into new products and applications, enabling users to experience and shape the future of audio.” Sennheiser’s 3D immersive audio products and activities will bear the new AMBEO trademark.

3D immersive audio is increasingly becoming a format of choice in professional recording, mixing and listening. The composer, producer, and musician Simon Franglen, well known for his work on the films Titanic, Avatar, and most recently Spectre, commented: “Every time I do an immersive mix, I notice how much more clearly I can hear what’s going on within a track. The extra playback area allows individual voices and instruments room to breathe in a way that the flat plane of a stereo mix can never hope to accomplish. 3D audio gives a completely new experience to the listener. Not only are they inside the music, but they get the opportunity to really hear the detail and the arrangement that the musicians, arrangers and producers put into the recordings. Even as a professional, I have listened to tracks that I have thought I knew intimately to discover so much more than the stereo or mono mix was able to give me. Once you hear this, music changes forever.”

AMBEO 3D Audio Listening Experience
Show visitors will experience AMBEO 3D Audio firsthand in the booth’s dedicated 9.1 listening room. Here, Sennheiser’s expert tonmeister Gregor Zielinsky is presenting original 9.1 recordings and remixes of legacy music for the 9.1 format. To bring this experience to every day music listening, visitors are invited to bring their own stereo sound material, have it upmixed via Sennheiser’s proprietary upmix algorithm and replayed in stunning 9.1 sound quality.

EDEN VR Game
Sennheiser’s expertise in 3D audio technology is also being featured by gaming specialist, Soulpix, which has drawn on the audio specialist’s long experience in the field for its virtual-reality game, EDEN. Through a proprietary Sennheiser algorithm, the sounds in the game are easily localizable and transport the listener to an imaginary yet utterly realistic soundscape. CES visitors can experience this in the demo area. “The Sennheiser 3D sound rendering engine used in EDEN allows a smooth transition between real-life sounds and virtual audio sources,” explained Andreas Sennheiser. “Such an engine will be the future of 3D sound in augmented reality applications.”

Virtual reality mic
Another part of the 3D audio experience zone is dedicated to a virtual reality microphone. Designed with VR content producers, the unobtrusive mic captures high quality audio in four quadrants. The VR microphone will be a staple tool in any live action VR production and will launch in the third quarter of 2016, followed in 2017 by a bundle with the same mic and a software plug-in for post-production of VR content.

Venue Modeling
A further highlight in the 3D audio section is the Venue Modeling software. The demo version features the room characteristics of several clubs, such as Mighty in San Francisco, and the Rex Club in Paris, and enables DJs to experience their sets as if they were in the middle of their audience.

The Venue Modeling technology will be a milestone in virtual room acoustics replication. Unlike other reverb tools and plug-ins, this VST plug-in lets ambitious DJs, PA artists and EM producers experience their audio tracks in the location they want to perform in. The plug-in helps to tailor the audio to any desired room atmosphere, and a growing venue database connected to the plug-in will offer DJs an ideal source to prepare for their show. The VST plug-in will become available in mid-2016.

Related

IBC: Sennheiser announces a new highlight for its ENG portfolio and showcases Sennheiser and Neumann broadcast equipment in four ‘audio worlds’

August 18, 2015 · Wedemark, Germany – Four distinctive audio worlds await visitors at the joint Sennheiser and Neumann IBC booth in Hall 8. Visitors can experience ‘ENG world’ where Sennheiser will preview a brand new wireless product, a typical radio station environment, a TV broadcast studio and a dedicated sports broadcasting set-up: four showcases that together provide a complete overview of the two audio companies’ tailor-made solutions.

Sennheiser springs into action with GoPro Developer Program

April 15, 2016 · San Francisco – Sennheiser will be joining GoPro’s new Developer Program, which provides third-party developers with toolkits to connect their products with GoPro cameras and develop integrated solutions. At a GoPro-hosted press event today, Sennheiser showcased new products from its audio labs that will allow GoPro users to match breath-taking footage captured at the extremes with incredibly high-quality audio. The audio specialist is presenting its forthcoming VR mic and – for the first time – an all-new action microphone.

Sennheiser XS Wireless helps Ellen’s Stardust Diner deliver premium audio experience with singing waitstaff and a side of fries

New York, NY – Ellen’s Stardust Diner is renowned for its Broadway-themed decor, retro 1950’s decor and extraordinary singing waitstaff. Located just footsteps away from the stages of The Great White Way, tourists from around the world come to experience the Diner’s talented Broadway-bound singers first-hand, along with a signature cheeseburger deluxe or chocolate milkshake. Recently, the diner stepped up its audio quality, opting for Sennheiser’s reliable and easy to operate XS Wireless System.

Public premiere at NAB: Sennheiser previews all new action microphone for GoPro cameras

April 19, 2016 · Las Vegas – At NAB, Sennheiser is previewing a new action microphone for GoPro cameras. Designed to be the ideal audio partner to a GoPro camera in its ultra-tough housing, the audio specialist’s new microphone is able to easily withstand adverse conditions such as wind, water, snow and splashes of mud. Due to its advanced capsule design and watertight connection with the camera housing, the action microphone will even be able to record audio under water. The microphone will allow users to capture fantastic sound in scenarios where audio recording currently yields poor results or is not possible at all.